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Srpg arcadian atlas
Srpg arcadian atlas





srpg arcadian atlas

With our dream game, we do have some branching storylines in mind, including multiple endings and a possible New Game+ feature to further develop your squad after the game ends. The story and narrative seems to set it apart, how will the player be able to interact and change the storyline? Or will they be able to? Arcadian Atlas is a 2D isometric tactical role playing game about the choices. The more jobs (classes) we will have the better,so take your time developers and make it look like those good old masterpieces we used to play. And for challenge we are planning multiple paths of character progression instead of static difficulty levels. ARCAD Software sest spécialisé dans la gestion du cycle de vie des applications dans tous secteurs d’activité et technologiques, ouverts et legacy. Navigate a war-torn land in this turn-based tactical RPG. For our story we want to keep things very character focused as the core cast develops and changes based on the things they experience. With our job classes, we are focusing more on keeping a core class style and having branching skill trees to further specialize them, rather than jumping around from class to class. There is a lot to hearken back to, but at the same time we're taking a fresh perspective on things. But what are you guys doing that's different from the usual Tactical RPG?

srpg arcadian atlas

It really looks great, with a lot to like already. As is Mark Ferrari, thought he´s more 'classic' than contemporary, but props to him for developing many techniques current-day pixel artists use.

#SRPG ARCADIAN ATLAS PRO#

Becca uses Pyxel Edit and Photoshop for the sprite/art work and I use Photoshop and the Final Cut Pro video editing suite for video stuff and graphics.







Srpg arcadian atlas